That is, what looks like a lot is actually all on Naruto. Note that this entire set of Combo will be completely settled on the initiator’s account. Thus, skillfully using Summons and/or a character’s chase and attack can greatly enhance the destructiveness of a Combo.Ī typical Combo might proceed like this: Naruto launches a Shadow Clone, whose attack gives rise to a low float à triggers Sasuke’s Fallen Heaven Barrage, which creates repel à triggers Sakura’s Iron Ball Trap. But, in reality, all of those who meet the conditions for chase and attack can trigger a Combo. In principle, only “bonded” Ninjas can trigger a Combo. A Combo can be triggered as long as the conditions for chase and attack are met, and there’s an available count of chase and attack left (reset after each round). The Combo method is a kind of continuous chase and attack on enemies who possess skill effects. So, let’s get acquainted with the Combo method in a short tutorial. As the plot develops and as Team Seven, Sannin, Zabuza, Gaara, and other familiar ninjas come on stage one after another, players face increasingly more options. When battle starts, grants immunity to debuffs to this and 1 other random unit, while also granting a Shield at 40% base Resistance, lasting for 2 turns.In the Game Naruto Online, the bonds and combos between the ninjas are major ways to improve combat capacity. If this unit is in the field, all your lineup's units will have their Resistance increased by 40% and Defense increased by 20% This unit will also have its Defense and Resistance increased by 0.7% every time it loses 1% of its life points. While surrounded by a shield, this unit's standard attack becomes "Attacks a random enemy unit causing Earth and Water damage, while absorbing up to 40 of the opponent's chakra and causing Low Float and Immobile".Īt the beginning of a battle, generates Shields based on 40% of this unit's Resistance base attribute to up to 9 units from your fieldīecomes immune to Low Float, High Float, Repulse, and Knockdown. Increases Ninjutsu and attack by 40% to up to 3 Earth attribute units from your lineup, lasts for 5 rounds. This unit's attack will be increased by 7% and defense increased by 4% every time this unit suffers damage.Īll units part of your lineup who have a Shield will have their Ninjutsu and attack increased by 30% There is a given chance that these Shields may be based on 20% of this unit's Resistance base attribute.Īttacks the opponent's units in the front row and has a given chance of causing Low Float.Ĭhases and attacks a Repulsed unit, causes KnockdownĬhases and attacks a High Floated unit, causes Knockdown and IgnitionĬhases and attacks a Knocked Down unit, causes Low FloatĬhases and attacks a Low Floated unit, causes Repulse Generates a Shield based on 10% of this unit's Resistance base attribute to up to 2 units with the least life points in your lineup. Moreover, the player will also obtain 20 chakra points for each unit in the same column as this unit.Īttacks the opponent's units in the front row and has high chances of causing 5 Combo and High FloatĪttacks up to 3 units of the opponent's units in the front row and has a given chance of causing Repulse. Generates a shield based on 50% of this unit's Resistance base attribute to a selected unit on the same column as this unit. (Cannot be overlapped with effects from other standard attacks) You can use the following tool by trying to position your team lineup and decide which skills works the best: (be careful using this site as they have coinhive script on the site which will use your CPU power to mine Monero cryptocurrency. You need to educate yourself on how combos work. Moreover, all units in your lineup will have a Shield based on 30% of this unit's Resistance base attribute.Įarth Style - Super Lightened Boulder JutsuĪll units from a selected lineup will obtain an extra standard attack and will have 1 layer of debuffs canceled. The selection of chase skills depends on your team formation. While a shield exists, this skills Cooldown will be reduced by 1 upon use.Ĭauses Ninjutsu and Taijutsu damage to up to 4 units of the opponent's units and the selected opponent's unit to suffer from Knockdown. Skills Mystery Earth Style- Stone Fist JutsuĬauses Earth attribute damage and Interruption to the selected opponent's unit.
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