![]() Once there, Pick up the Poster that’s advertising for a new Dance Instructor.Exit to the World Map and select Street of Traders An accident will occur, and the troupe will advertise for a new instructor.Talk to the Accordion Player (Malcolm) and Give him the Baseball Bat One of the Dancer’s Sticks will break.Talk to the Accordion Player and the Dancers until Simon agrees to watch them. Once you enter the Town, wait and watch the Morris Dancers.It’s time to earn some money!īefore we earn the money, it’s important to know how the currency works. Exit the area to enter the World Map, and select Town Square.Talk to the Guards, saying "But I need to get into the castle", "C’mon guys, gimme a break…", "What sort of identification?", and "Alright, I’ll get your money", They’ll tell you that you can earn money by winning the Magic Tournament in Town.Proceed to the purple Castle by toggling left. This will automatically open the World Map.Exit Calypso’s Store and proceed up the upper path leading to the Castle.Enter Calypso’s Store again, and Pick up the Baseball Bat and the Green Dye.Once outside, Look and the Poster to learn about the Royal Wizard tournament.Calypso informs Simon he can send him back, but he will need a rare and powerful fuel called Mucusade. However due to a mistake on Sordid’s part, Simon arrives at Calypso’s Magike Emporium instead of Sordid’s Fortress. Simon discovers the wardrobe in his room and enters it, only to be transported back into Sordid and Calypso’s Realm. Once Runt is made an apprentice, Sordid creates a magic wardrobe transportation device and sends it to Simon. Distraught, Runt proclaims he could conquer the world one day, and the ghost of Sordid appears, telling Runt he’s taking him as an apprentice and with his help, he could be resurrected and take over the world. Angry with Runt for denying a life of work on the farm, he burns the book and throws it onto a Pentagram on the floor and leaves. His father comes in and discovers the book. The game begins with Runt, a young boy who’s bought Sordid’s Spell book and is reading it. Note: can also be used separate from items, i.e. Inventory (not an action, but this is where items Picked up are stored)Ĩ. Instead of being displayed as text (i.e., Walk to), Simon the Sorcerer II features icons, which mean the following (note: please refer to below screenshot for corresponding icon):ĥ. Actions are what Simon needs to accomplish given tasks in the game.When quitting, you will have to type "Y" for Yes and "N" for No. To Save, Load, or Quit a Game select "Use" (hammer icon) and the Postcard in your Inventory.Skip Movie Scenes by either pressing "ESC" or "F5".This is very helpful if you’re stuck or are having difficulty finding a particular object. To see which items, things, or people that Simon can interact with, press "F10" and little white stars will temporarily blink over objects that Simon can interact with. Interaction Hints are available in this title.Music can also be switched on or off at any stage by pressing the "M" key.Background Sound Effects can be switched on or off at any time using the "B" key.Sound Effects can be turned on or off at any point during gameplay by pressing the "S" key.To do this, simply press "T" during gameplay to toggle between subtitles on and subtitles off. Subtitles can be switched on and off at your own free will at any moment during the game.To use this guide more effectively if you are stuck in a particular area, use "Ctrl+F" and type in a keyword, such as "Swamp Mud" to more effectively navigate the guide and your corresponding position. Important Note: Simon the Sorcerer II is a nonlinear adventure, meaning that tasks and items can be accomplished and acquired in very different orders.Welcome to our walkthrough for Simon the Sorcerer II. ![]()
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